Showing posts with label NPGamification. Show all posts
Showing posts with label NPGamification. Show all posts

Tuesday, February 23, 2016

Coming soon to association learning: gamified learning and microcredentials | Event Garde Blog with Aaron Wolowiec

Coming soon to association learning: gamified learning and microcredentials | Event Garde Blog with Aaron Wolowiec: "Tagoras recently released its much-anticipated 2016 Association Learning + Technology Report, which contains a wealth of information about associations’ efforts to incorporate technology into their educational programs and platforms.

We know the educational landscape is changing as associations adapt to their members’ learning needs and habits. In fact, almost 90 percent of the nearly 200 associations that responded to Tagoras’ survey reported offering technology-enabled or technology-enhanced education for their members."



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Wednesday, November 04, 2015

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts – ProfHacker - Blogs - The Chronicle of Higher Education

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts – ProfHacker - Blogs - The Chronicle of Higher Education: "Considering a few models within my own discipline of art history will orient colleagues curious about venturing down this pedagogical path, but, as with any learning tool, game-based learning will have to fit the specific context of a given course or program.

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy. T"



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Friday, October 12, 2012

Is Your Company Barking up the Right Fundraising Tree? - Forbes

Is Your Company Barking up the Right Fundraising Tree? - Forbes: Crowdfunding is a term generally reserved for raising money to support the next new startup, but it can also be used to define a new kind of workplace giving. This growing trend combines gamification and social media to boost employee engagement and increase community impact. Mix these elements together and you get corporate competitive crowdfunding.

Monday, November 28, 2011

CharityVillage� Research: Game On: Charities Toy with New Ideas for Online Engagement

CharityVillage� Research: Game On: Charities Toy with New Ideas for Online Engagement: You’ve may have noticed that the concept of "Gamification” is a hot topic in the technology community. What is it really, and what does it mean for charities and nonprofits?

Gamified experiences use game-playing techniques to engage users and encourage specific activities. A typical example of gamification might involve gathering reward points, achieving increasingly higher levels, or solving puzzles to unlock new challenges. One well-known example is the geo-location application Foursquare, where users earn badges and virtual rewards for "check-ins” online. Some charities have joined the trend by partnering with a corporate sponsor to co-brand a web or mobile game, or by building their own. Advocacy, raising awareness, and membership-building are only a few of the possible social good objectives for games like these.